New Game: Miroiri
It's been a busy few weeks for me; I've had a number of interviews and I'm now just waiting to hear back! While I'm still working on Triadic, I've had another game I've been working on as well with a team called Wolfgang Studios. This post is me finally coming to the decision to post some of my work on this project.
Miroiri is a puzzle game based on getting all your objects from start to finish. By utilizing mirror tiles, you get to form a path for your objects to get to the end tile. Now, there's a whole lot more that goes into the game, but I won't go into it for now since I can show you all this in later posts. The abstract idea is there for now, let me show you how the tiling system looks and what I've actually been working on.
Tile System Testing
The video above should help you get most of the idea. You start on a tile and bounce your way to the end tile. In this test scene, I only have the ability to have 4 tiles and instantiate the empty and mirror tiles for now. Now during the actual game, the grid of tiles will obviously have more tiles and be complex enough to be fun to play.
During game-play, you will need to rotate, move, and change tiles to be able to solve the puzzle. I think by seeing the tile testing system, you can get the basic idea of the game so far.
Anyhow, this is what I've been working on so far and you should expect to see more posts on both Miroiri and Triadic in the near future.
Thanks for reading!
- Michael Hart